Atrophy Aura provides Underlord with numerous positioning possibilities, which players should keep in mind at all times.Doing so may allow the enemy to get close enough to land a powerful ability, even if they become rooted in the process. This means that when retreating, it may be wiser to simply keep running instead of stopping to casting Pit of Malice.Black Hole, but does cancel teleport such as Town Portal Scroll and Boots of Travel. It does not interrupt channeling abilities, e.g. As a root, Pit of Malice does not stop enemies from using abilities, items, or attacking targets within their range.Set up Pit of Malice as a trap against initiating heroes, who may blink into it and become rooted.Use Pit of Malice underneath them when they cyclone themselves defensively. Keep an eye on enemies who often buy Eul's Scepter of Divinity, like Death Prophet, Lina, or Puck.Use Pit of Malice in conjunction with Eul's Scepter of Divinity's cyclone for an easy chain disable.Use Pit of Malice as a barrier to stop a charging enemy, such as Spirit Breaker or Slark. Use Pit of Malice to root and reveal invisible enemies.Use Pit of Malice to funnel enemies into a narrow space, forcing them to group up.Use Pit of Malice to bisect enemy formations and cut off pursuers.Use Pit of Malice on the edge of high ground to act as a trap, causing enemies without vision to walk into a disable.Use Pit of Malice on chokepoints to block off enemies.Due to its long duration, allies can stand inside the Pit of Malice as a buffer against aggressive attackers.Pit of Malice is especially effective against melee carries.However, do not overcast too much, or the enemy will simply see it coming and change directions.Try to cast Firestorm a bit ahead of the direction in which the enemy is moving, thus forcing them to walk longer through the area and take more damage.Do not depend on it to deal a lot of damage. Without disables, most enemy heroes will not stay inside Firestorm for long.Use Firestorm after a teammate stuns, roots, or slows an enemy, then follow up with Pit of Malice to keep the target inside Firestorm.Stay nearby to gain the bonus damage from Atrophy Aura. Use Firestorm to farm and clear creep waves.Use Firestorm to defend towers and high ground, especially around the barracks.On the other hand, using Firestorm and Pit of Malice in separate locations creates two zones of denial, which is sometimes more useful in teamfights.It is Underlord's only means of burst damage, and should be used against single targets.Use Firestorm in combination with Pit of Malice to deal maximum damage.Target sees Firestorm ahead and changes direction.Ĭ. Targeting Firestorm, assuming Underlord is behind Crystal Maiden. Underlord should remain close to his team, and be present at all fights to make good use of Atrophy Aura.Underlord does not have a lot of mana.Because of the long durations on Firestorm and Pit of Malice, Underlord specializes in area denial, zoning enemies out in teamfights.The armor talent does not benefit illusions.With extra gold, underlord may want to purchase more aura items for the team, some kind of initiation such as Rod of Atos, or more survivability (do not forget his deadly weakness to enemy burst damage!). Underlord is a very decent offline hero for his tean fights presence as well as the fact that he almost needs no item to function. Therefore, underlord excels when his teammates can start the fight, and he will follow up with his aoe damage and aoe control. Although underlord provides most team fight value in almost all situation, his does not have the ability to start a fight. The second weakness is his zero-initiation. This may cause underlord to be completely shut down at the start of the game. The most deadly weakness is his slow movement and mediocre health points, which make him easily die to enemy burst damage. However, there are several weakness to underlord. Underlord can snowball and end the game early even before hard carries obtain their key items. All of his four skills are very valuable in team fights, providing outstanding damage, area of effect rooting, defensive aura, and an uninterruptable escape. Underlord is a very strong team fight contributor. Effective against melee-centric lineups.However, Underlord is slow and lumbering, and often suffers from insufficient mana. With the health of a strength hero and the extra damage from Atrophy Aura, Underlord can stand his ground better than most supports. He excels at trapping enemies in a Pit of Malice, and mitigating incoming attacks with his Atrophy Aura. Underlord is a durable utility offlaner/support who takes charge on the battlefield, creating dangerous hazards over large areas, while teleporting his team across the map with Dark Rift.
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